Both would be major changes to FF7's engine that would require much hacking skills. The only way to make a PSX version of FF7 with better sounding music would be to completely change the sound engine to be more like other PSX games where samples are loaded on song change, or to use Grandia-style streaming that supports disc access while streaming music. In the japanese FF7 demo, we can hear a couple of songs with better instruments (because the soundtrack wasn't finished so they needed less instruments, meaning more space for them) and it indeed sounds much better. Since there is limited room in sound RAM and that it has to hold all the instruments for the whole game, the instrument's quality is poor. In the cutscene before the final battle, voice samples are overwriting the last part of sound RAM (and it remains overwritten during the whole ending) ![]() However, FF7 only writes to it at two times:ΔΆ. ![]() ![]() Most PSX games that use sequenced music write to sound RAM before every new song. 8.50 KB: Save 57, Fully Prepared: Next to Junon. If you wish to venture into the final area, just fly to the north crater and enter. This is the point where you can venture into the final area or explore the world to find all its secrets and do all the remaining side-quests. ![]() With PSX's FF7 sound engine it's impossible to make it sound (significantly) better. Save 56, Final Dungeon Or Bust: Next to Junon.
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